AI Insights · Timothy · January 2022
Top 5 Three Kingdoms Games in Australia for Q4 2021
Discover the performance trends of the top 5 Three Kingdoms games in Australia during Q4 2021, including weekly revenue, downloads, and active users.
During the fourth quarter of 2021, the top 5 Three Kingdoms games in Australia showed varied performance metrics, as analyzed by Sensor Tower. Here's a detailed look at their weekly revenue, downloads, and active users.
신삼국지 모바일 from Qookka Games saw fluctuating weekly revenue, starting at approximately $30.6K at the end of September and peaking at around $52K in mid-December. The game's active users declined steadily from 105 in late September to 58 in early December but recovered slightly to 78 by the end of the quarter.
神魔三國志 by Forever Entertainment Network Limited had a more stable revenue stream, averaging around $3K weekly with a slight peak at $4.5K at the end of November. Downloads were minimal, never exceeding 8 per week.
三國殺名將傳 from Playbest Limited also maintained a steady revenue, hovering around $2K to $4K weekly. The game experienced low download numbers, peaking at 10 in early November and seeing sporadic activity thereafter.
極無雙(國際版) by Taihe Interactive had an interesting revenue spike, reaching about $7.3K in mid-November but typically stayed below $1.5K during other weeks. Downloads were inconsistent, with a high of 53 in early October and dropping to zero in the latter part of the quarter.
Dynasty Heroes: Legend Samkok also from Forever Entertainment Network Limited, saw revenue range from approximately $440 to $3K, peaking in late November. Downloads were modest, with a maximum of 19 in mid-October and several weeks of no downloads.
For more insights and detailed analytics, visit Sensor Tower.